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Company of heroes 2 custom skins bots
Company of heroes 2 custom skins bots













company of heroes 2 custom skins bots

  • Now do 25% less damage against base structures.
  • We want to reduce the effectiveness of artillery shells against production buildings.
  • AOE Radius of bombs reduced from 10 to 5.
  • Previously the huge blast radius of these bombs made it very difficult for players to dodge.
  • Damage frequency reduced from 0.5 to 1.25.
  • The tick in game time should translate to about 1 second real time which should help player gauge the amount of damage they will take if they choose to stand in the fire. This will include all incendiary abilities, Molotov’s, and flamer dots that vehicles leave behind.

    company of heroes 2 custom skins bots

    We are increasing the time per tick for damage over time. Universal Carrier Wasp damage increased from 6 to 10.

    company of heroes 2 custom skins bots

  • Churchill Crocodile Flamethrower damage reduced from 12 to 10.
  • We have reduced the damage on most heavy flame vehicles because it was over performing while increasing the damage on the wasp due to its underperformance. We tuned vehicle flamethrowers to make them more consistent across the board.
  • Garrison cover bonus damage reduced from 1.5 to 1.25.
  • Previously we would see weapon teams be killed before they could ungarrison. We are reducing the bonus damage that flamethrowers apply to garrison to give players more to react with their units in garrison. Previously at 20 damage the lethality rate of the Centaur was over performing. Slight damage reduction in order to allow players to react to this unit.
  • Damage all in hold flag set from true to false.
  • This flag was set to false in order to prevent flak weapons from instantly killing all squad members in garrison structures.















    Company of heroes 2 custom skins bots